Defeat the gods of Valhalla in AESIRBANE - a shoot 'em up made in 8 weeks half time by a team of 9 students
5 programmers
| Jacob Reimer - Jesper Teodorsson - Niklas Utterbäck - Sebastian Fransson - Patrik k. Hansson |
2 Level designers
| Joshua Christiansen - John Behrens |
2 Artists
| Henrik Giang - Nina Sas |
One assignment we had was for every student to create a concept for for a potential Star Wars,
and then another student would model that character.
I don't know too much about the star wars universe, but there's luckily a lot of art made for the franchise to take inspiration from,
I looked at some of the colours and shapes that might be used, and made this design:
I based the 3D model on a design made by Frida Åsling Sellius , and this is the result:
Another game project we made! - a Platformer made in 8 weeks half time by a team of 10 students
5 programmers
| Jacob Reimer - Hannes Elofsson - Niklas Uttebäck - Sebastian Szymanski - Gabriel Eriksson Cic |
2 Level designers
| Joshua Christiansen - Adam Weith |
3 Artists
| Rasmus Björk - Hedda Petterson - And me!|
I was in charge of concepts, interactable objects, character, animation and cutscenes, here's some of the work i did!
Above is some concepts for our main character, an for some fun blood altars/fountains that was later cut!
Some quick animation concepts! You'll notice our character has a bit of a hole in his head - in the final game we got some blue fire particles to spawn out of it, that's why!
Here under you'll see some of the animations i did - we wanted a bit of fun cartoon violence for the deaths, and i certainly had a lot of fun animating that!
Lastly i also worked on doing some art for the cutscene: