Unreal Rain Material

I wanted to experiment with refractions and make a more realistic shader! It's always so magical playing with the material editor.
I used Krita and substance designer for making tiling normal maps and alphas. Quickly threw together the window and wall in Maya and Substance Painter! ★

N c sas rainshaderbeauty
N c sas rainshaderbeauty1
N c sas rainshaderbeauty2
N c sas sequence 01 8
N c sas sequence 01 6
N c sas rainmaterial

Unreal Rain Material